

A guy who isn’t nearly as incompetent, unfunny, awkward, and annoying. Perhaps next time they should find a more suitable male lead.

I will give the development team a nod for at least trying to make a game – even if it’s an almost-completely broken one. The game does a very poor job of cracking a joke and oftentimes comes across as creepy instead… What was up with the John Wayne Gacy (the clown serial killer) reference? It is 2017, and apparently the only way to build a funny, obscure indie comedy is to mash together a bunch of pop culture icons and lunge them at the audience. Night Shyamalan, Street Fighter, and a bunch of other nonsense. Here’s another title that throws a bunch of random pop culture references at you in the form of Twilight, M. What makes Press X to Not Die even more insulting is how unfunny it is. Unfortunately, this includes watching an aggravating cutscene involving the pestering male lead. Every time you fail to perform one of these sequences correctly, the game will send you back to your latest reload point. To rub more salt on your wounded fingers – already swollen enough from the constant keyboard mashing – you don’t have the option to skip the cutscene prior to the QTA. Having QTAs as a primary gameplay mechanic that essentially becomes the game’s raison d’etre does not constitute amusing, and much less, edgy design. I have not played a game where the quick-time actions felt like a lazy way to extend the game’s duration time – at least not since From Software’s Ninja Blade. This is simply because Press X to Not Die is plastered with QTA sequences every 15 seconds.

No matter how skilled you are, I don’t think it possible to blast through this game in less than ten minutes. As I mentioned already, I beat the game at around 35 minutes, but I’m sure a speed demon could zip past it within 15 or ten minutes tops. And by admitting this hurdle I had to cross, I don’t mean to complement Press X to Not Die.įor a game that is riddled with quick-time action sequences every ten seconds, Press X to Not Die is a grueling experience to sit through. If my long, slender fingers were to adjust to a different game – say Smash Bros – my timing would be much better. I could have beaten this game in a much shorter time frame, if I’d have been faster. Judging on the speed of my QTA reaction-time, I’d say I beat the game at an average speed. I should add that I have no idea just how long this game is supposed to be.
